Volume 4 , Issue 2 , PP: 62-71, 2021 | Cite this article as | XML | Html | PDF | Full Length Article
Sarthak Gupta 1 * , Monil Pahwa 2 , Prayant Gupta 3 , Surinder Kaur 4 , Angeles Quezada 5
Doi: https://doi.org/10.54216/FPA.040203
Developing an augmented reality-based application to place virtual replicas of objects instead of real jewelry in jewelry shops. A virtual object is superimposed on some target that appears to be a real one. The user must wear a marker (different for the corresponding item), and that particular item will be superimposed onto that. By utilizing ICP calculation, the recreation of 3D items is conceivable. The item will be overseen itself, as indicated by the client, continuously by utilizing HAAR. Payment integrations, user authentication, and order functionality have been integrated to make this app as competitive as other e-commerce applications.
Augmented Reality , 3D objects , HAAR , SLAM , Marker-based AR.
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