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Fusion: Practice and Applications
Volume 4 , Issue 2, PP: 62-71 , 2021 | Cite this article as | XML | Html |PDF

Title

An augmented reality application for jewelry shopping

  Sarthak Gupta 1 * ,   Monil Pahwa 2 ,   Prayant Gupta 3 ,   Surinder Kaur 4 ,   Angeles Quezada 5

1  Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India
    (sarthakgupta041@gmail.com)

2  Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India
    (pahwamonil57@gmail.com)

3  Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India
    (prayantgupta15@gmail.com)

4  Information Technology Bharati Vidyapeeth's College of Engg, New Delhi, India
    ( kaur.surinder@bharatividyapeeth.edu)

5  Systems and computing department, Instituto Tecnológico de Tijuana, Mexico
    (angeles.quezada@tectijuana.edu.mx)


Doi   :   https://doi.org/10.54216/FPA.040203

Received: October 26, 2020 Accepted: July 01, 2021

Abstract :

Developing an augmented reality-based application to place virtual replicas of objects instead of real jewelry in jewelry shops. A virtual object is superimposed on some target that appears to be a real one. The user must wear a marker (different for the corresponding item), and that particular item will be superimposed onto that. By utilizing ICP calculation, the recreation of 3D items is conceivable. The item will be overseen itself, as indicated by the client, continuously by utilizing HAAR. Payment integrations, user authentication, and order functionality have been integrated to make this app as competitive as other e-commerce applications.

Keywords :

Augmented Reality; 3D objects; HAAR; SLAM; Marker-based AR.

References :

[1]               Gherghina, A., Olteanu, A. C., & Tapus, N. (2013, January). A marker-based augmented reality system for mobile devices. In 2013 11th RoEduNet International Conference (pp. 1-6). IEEE.

[2]               Park, H., & Park, J. I. (2010). Invisible marker–based augmented reality. Intl. Journal of Human–Computer Interaction, 26(9), 829-848.

[3]               Ronald T. Azuma; A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 1997; 6 (4): 355–385. doi: https://doi.org/10.1162/pres.1997.6.4.355

[4]               Shoaib, H., & Jaffry, S. W. (2015). A survey of augmented reality. In International Conference on Virtual and Augmented Reality (ICV AR 2015) (p. 34).

[5]               Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality.

[6]               MacIntyre, B., & Hannigan, B. (2003). Using augmented reality for entertainment. In Entertainment Computing (pp. 471-477). Springer, Boston, MA.

[7]               Erin McGarrity and Mihran Tuceryan. A method for calibrating see-through head-mounted displays for ar. In Augmented Reality, 1999. (IWAR'99) Proceedings. 2nd IEEE and ACM International Workshop on pages 75–84. IEEE, 1999:

[8]               Swaminathan, R., Schleicher, R., Burkard, S., Agurto, R., & Koleczko, S. (2013). Happy Measure: Augmented Reality for Mobile Virtual Furnishing. International Journal of Mobile Human Computer Interaction (IJMHCI), 5(1), 16-44.

 

[9]               Voitik, N. V., & Maslov, M. D. (2019). Augmented reality technologies in tourism.


Cite this Article as :
Style #
MLA Sarthak Gupta , Monil Pahwa, Prayant Gupta, Surinder Kaur, Angeles Quezada. "An augmented reality application for jewelry shopping." Fusion: Practice and Applications, Vol. 4, No. 2, 2021 ,PP. 62-71 (Doi   :  https://doi.org/10.54216/FPA.040203)
APA Sarthak Gupta , Monil Pahwa, Prayant Gupta, Surinder Kaur, Angeles Quezada. (2021). An augmented reality application for jewelry shopping. Journal of Fusion: Practice and Applications, 4 ( 2 ), 62-71 (Doi   :  https://doi.org/10.54216/FPA.040203)
Chicago Sarthak Gupta , Monil Pahwa, Prayant Gupta, Surinder Kaur, Angeles Quezada. "An augmented reality application for jewelry shopping." Journal of Fusion: Practice and Applications, 4 no. 2 (2021): 62-71 (Doi   :  https://doi.org/10.54216/FPA.040203)
Harvard Sarthak Gupta , Monil Pahwa, Prayant Gupta, Surinder Kaur, Angeles Quezada. (2021). An augmented reality application for jewelry shopping. Journal of Fusion: Practice and Applications, 4 ( 2 ), 62-71 (Doi   :  https://doi.org/10.54216/FPA.040203)
Vancouver Sarthak Gupta , Monil Pahwa, Prayant Gupta, Surinder Kaur, Angeles Quezada. An augmented reality application for jewelry shopping. Journal of Fusion: Practice and Applications, (2021); 4 ( 2 ): 62-71 (Doi   :  https://doi.org/10.54216/FPA.040203)
IEEE Sarthak Gupta, Monil Pahwa, Prayant Gupta, Surinder Kaur, Angeles Quezada, An augmented reality application for jewelry shopping, Journal of Fusion: Practice and Applications, Vol. 4 , No. 2 , (2021) : 62-71 (Doi   :  https://doi.org/10.54216/FPA.040203)