64 48
Full Length Article
Fusion: Practice and Applications
Volume 15 , Issue 2, PP: 132-144 , 2024 | Cite this article as | XML | Html |PDF

Title

Online Game Outcome Prediction Model Using Weighted-Based Feature Approach

  M. Asyhraf Zamir Zamri 1 ,   Nurul Aswa Omar 2 * ,   Isredza Rahmi A. Hamid 3

1  FAC. of Computer Science and Information Technology, Universiti Tun Hussein Onn Malaysia, MALAYSIA
    (asyhraf18@gmail.com)

2   FAC. of Computer Science and Information Technology, Universiti Tun Hussein Onn Malaysia, MALAYSIA
    (nurulaswa@uthm.edu.my)

3   FAC. of Computer Science and Information Technology, Universiti Tun Hussein Onn Malaysia, MALAYSIA
    (rahmi@uthm.edu.my)


Doi   :   https://doi.org/10.54216/FPA.150212

Received: August 12, 2023 Revised: December 25, 2023 Accepted: April 15, 2024

Abstract :

Recently, the popularity of online games has risen drastically due to the latest technology that can connect players globally. League of Legends (LoL) holds the title of being the most extensively played Multiplayer Online Battle Arena (MOBA) game globally. This issue compels a substantial volume of preceding research that still analyzes and predicts the game outcomes with traditional methods that can be inaccurate and imprecise. Furthermore, these methods are frequently associated with the high rates of both false positive and false negative results. Hence, this paper presents a weighted-based feature predictor model to enhance the prediction accuracy. The approach predicts the game outcome of League of Legends matches in the Latin America North (LAN) and North America (NA) regions. We utilize player mastery and win rate for each summoner as the features. The data preparation process includes a weighted algorithm calculation and then evaluation using Naïve Bayes and Support Vector Machine algorithm. The outcomes illustrate that the weight-based feature approach can predict the outcome of LoL matches with an average accuracy of over 97 percent. This approach can be a valuable technique for players, teams, and coaches to analyze their performance and make strategic decisions.

Keywords :

Weighted based; Prediction Model; Player Mastery; Player Win rate; League of Legends.

 

References :

[1]             “30+ League of Legends Competitive Stats & Facts | EsportsLounge.” https://esportslounge.io/league-of-legends/league-of-legends-competitive-stats (accessed Aug. 13, 2023).

[2]             M. Watson, “A medley of meanings: Insights from an instance of gameplay in League of Legends,” Journal of Comparative Research in Anthropology and Sociology, vol. 6.1, no. 2068–0317, p. 225, 2015, Accessed: Aug. 13, 2023. [Online]. Available: http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Watson.pdf

[3]             J. Wolf, “League 101: A League of Legends beginner’s guide,” ESPN, Sep. 2020, Accessed: Aug. 13, 2023. [Online]. Available: https://www.espn.com/esports/story/_/id/29915901/league-101-league-legends-beginner-guide

[4]             “League of Legends: The Origins and Impact.” https://gameishard.gg/news/where-did-league-of-legends-originate/16223/ (accessed Aug. 13, 2023).

[5]             Rawia Mohamed, Waleed Al Adrousy, Samir Elmougy, Toward the Believability of Non-Player Characters (NPC) Movement in Video Games, Journal of Fusion: Practice and Applications, Vol. 14 , No. 1 , (2024) : 66-80 (Doi   :  https://doi.org/10.54216/FPA.140106)

[6]             A. L. C. Silva, G. Pappa, and L. Chaimowicz, “Continuous Outcome Prediction of League of Legends Competitive Matches Using Recurrent Neural Networks,” 2018.

[7]             A. Casian Martin Zannato Author Andrei Casian Martin Zannato and S. Kamilla Klonowska Examiner, “Predicting Teamfight Tactics Results with Machine Learning Techniques”.

[8]             “Predict League of Legends Matches While Learning PyTorch (Part 2) | by Richard So | Towards Data Science.” https://towardsdatascience.com/predict-league-of-legends-matches-while-learning-pytorch-part-2-38b8e982c7ea (accessed Aug. 13, 2023).

[9]             “Predict Matches in League of Legends While Learning PyTorch Basics | by Richard So | Towards Data Science.” https://towardsdatascience.com/predict-matches-in-league-of-legends-while-learning-pytorch-basics-3dd43cf8d16f (accessed Aug. 13, 2023).

[10]          S. Velupillai et al., “Risk assessment tools and data-driven approaches for predicting and preventing suicidal behavior,” Front Psychiatry, vol. 10, no. FEB, p. 36, Feb. 2019, doi: 10.3389/FPSYT.2019.00036/BIBTEX.

[11]          D. Kelly, G. F. Coughlan, B. S. Green, and B. Caulfield, “Automatic detection of collisions in elite level rugby union using a wearable sensing device,” Sports Engineering, vol. 15, no. 2, pp. 81–92, Jun. 2012, doi: 10.1007/S12283-012-0088-5/METRICS.

[12]          Y. A. Huang, Z. H. You, X. Chen, K. Chan, and X. Luo, “Sequence-based prediction of proteinprotein interactions using weighted sparse representation model combined with global encoding,” BMC Bioinformatics, vol. 17, no. 1, pp. 1–11, Apr. 2016, doi: 10.1186/S12859-016-1035-4/TABLES/11.

[13]          T. D. Do, S. I. Wang, D. S. Yu, M. G. McMillian, and R. P. McMahan, “Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends,” ACM International Conference Proceeding Series, Aug. 2021, doi: 10.1145/3472538.3472579.

[14]          L. Ching Kho, M. Shareduwan Mohd Kasihmuddin, M. Asyraf Mansor, and S. Sathasivam, “Logic Mining in League of Legends,” Pertanika J. Sci. & Technol, vol. 28, no. 1, pp. 211–225, 2020, Accessed: Feb. 03, 2023. [Online]. Available: http://www.pertanika.upm.edu.my/pjst/browse/regular-issue?article=JST-1649-2019

[15]          Y. J. Kim, D. Engel, A. W. Woolley, J. Y. T. Lin, N. McArthur, and T. W. Malone, “What makes a strong team? Using collective intelligence to predict team performance in League of Legends,” Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, pp. 2316–2329, Feb. 2017, doi: 10.1145/2998181.2998185.

[16]          R. Boutaba et al., “A comprehensive survey on machine learning for networking: evolution, applications and research opportunities,” Journal of Internet Services and Applications 2018 9:1, vol. 9, no. 1, pp. 1–99, Jun. 2018, doi: 10.1186/S13174-018-0087-2.

[17]          I. D. Constantiou and J. Kallinikos, “New Games, New Rules: Big Data and the Changing Context of Strategy,” https://doi.org/10.1057/jit.2014.17, vol. 30, no. 1, pp. 44–57, Mar. 2015, doi: 10.1057/JIT.2014.17.

[18]          “The Young and the Digital: What the Migration to Social-network Sites, Games ... - Samuel Craig Watkins - Google Books.” https://books.google.com.my/books?hl=en&lr=&id=dhXhUs4Zh08C&oi=fnd&pg=PT4&dq=The+advent+of+online+gaming+has+ushered+in+a+new+era+of+interactive+entertainment,+reshaping+the+way+individuals+engage+with+digital+media+and+socialize+in+virtual+spaces.+&ots=o0qkPfYqry&sig=t4rXAd_P1PultVpGob0FkU-ZQoY&redir_esc=y#v=onepage&q&f=false (accessed May 21, 2023).

[19]          L. Achterbosch, R. Pierce, and G. Simmons, “Massively multiplayer online role-playing games,” Computers in Entertainment (CIE), vol. 5, no. 4, Mar. 2008, doi: 10.1145/1324198.1324207.

[20]          B. Sabtan, S. Cao, and N. Paul, “Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches,” Entertain Comput, vol. 42, p. 100481, May 2022, doi: 10.1016/J.ENTCOM.2022.100481.

[21]          “What is League of Legends?”, Accessed: Aug. 13, 2023. [Online]. Available: www.playvs.com.

[22]          “League Of Legends Just Destroyed Its Lore, Will Start Over.” https://kotaku.com/league-of-legends-just-destroyed-its-lore-will-start-o-1630783950 (accessed Aug. 13, 2023).

[23]          “2019 League of Legends World Championship Reaches 100 Million Viewers.” https://www.businessinsider.com/league-of-legends-world-championship-100-million-viewers-2019-12 (accessed Aug. 13, 2023).

[24]          “Why is League of Legends so Popular in the Esports Scene?” https://blog.ggcircuit.com/why-is-league-of-legends-so-popular (accessed Aug. 13, 2023).

[25]          “What is Esports? An Introduction to Competitive Gaming - GrowNxt Digital.” https://www.grownxtdigital.in/gaming/esports/what-is-esports/ (accessed Aug. 13, 2023).

[26]          M. Myślak and D. Deja, “Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games,” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 8852, pp. 200–208, 2015, doi: 10.1007/978-3-319-15168-7_25/COVER.

[27]          “League of Legends.” https://www.leagueoflegends.com/en-us/ (accessed Feb. 03, 2023).

[28]          “League of Legends: a beginner’s guide | TechRadar.” https://www.techradar.com/how-to/league-of-legends-a-beginners-guide (accessed Feb. 03, 2023).

[29]          Z. Chen, Y. Sun, M. S. El-nasr, and T.-H. D. Nguyen, “Player Skill Decomposition in Multiplayer Online Battle Arenas,” Feb. 2017, doi: 10.48550/arxiv.1702.06253.

[30]          S. K. Lee, S. J. Hong, and S. Il Yang, “Predicting Game Outcome in Multiplayer Online Battle Arena Games,” International Conference on ICT Convergence, vol. 2020-October, pp. 1261–1263, Oct. 2020, doi: 10.1109/ICTC49870.2020.9289254.

[31]          A. Luis, C. Silva, G. L. Pappa, and L. Chaimowicz, “Continuous Outcome Prediction of League of Legends Competitive Matches Using Recurrent Neural Networks,” 2018. [Online]. Available: https://www.kaggle.com/chuckephron/leagueoflegends

[32]          V. A. Saeed, A framework for recognition of facial expression using HOG features. International Journal of Mathematics, Statistics, and Computer Science, 2024, v. 2, 1-8.

[33]          T. D. Do, S. I. Wang, D. S. Yu, M. G. McMillian, and R. P. McMahan, “Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends,” ACM International Conference Proceeding Series, Aug. 2021, doi: 10.1145/3472538.3472579.

[34]          Gonzalez R., “ML-Prediction-LoL: In this project I implemented two machine learning algorithms to predicts the outcome of a League of Legends game.,” Aug. 30, 2022. https://github.com/reneleogp/ML-Prediction-LoL (accessed Feb. 05, 2023).

V. Rajinikanth, S. Yassine, & S. A. Bukhari, Hand-Sketchs based Parkinson’s disease Screening using Lightweight Deep-Learning with Two-Fold Training and Fused Optimal Features. International Journal of Mathematics, Statistics, and Computer Science, 2024, v. 2, 


Cite this Article as :
Style #
MLA M. Asyhraf Zamir Zamri , Nurul Aswa Omar , Isredza Rahmi A. Hamid. "Online Game Outcome Prediction Model Using Weighted-Based Feature Approach." Fusion: Practice and Applications, Vol. 15, No. 2, 2024 ,PP. 132-144 (Doi   :  https://doi.org/10.54216/FPA.150212)
APA M. Asyhraf Zamir Zamri , Nurul Aswa Omar , Isredza Rahmi A. Hamid. (2024). Online Game Outcome Prediction Model Using Weighted-Based Feature Approach. Journal of Fusion: Practice and Applications, 15 ( 2 ), 132-144 (Doi   :  https://doi.org/10.54216/FPA.150212)
Chicago M. Asyhraf Zamir Zamri , Nurul Aswa Omar , Isredza Rahmi A. Hamid. "Online Game Outcome Prediction Model Using Weighted-Based Feature Approach." Journal of Fusion: Practice and Applications, 15 no. 2 (2024): 132-144 (Doi   :  https://doi.org/10.54216/FPA.150212)
Harvard M. Asyhraf Zamir Zamri , Nurul Aswa Omar , Isredza Rahmi A. Hamid. (2024). Online Game Outcome Prediction Model Using Weighted-Based Feature Approach. Journal of Fusion: Practice and Applications, 15 ( 2 ), 132-144 (Doi   :  https://doi.org/10.54216/FPA.150212)
Vancouver M. Asyhraf Zamir Zamri , Nurul Aswa Omar , Isredza Rahmi A. Hamid. Online Game Outcome Prediction Model Using Weighted-Based Feature Approach. Journal of Fusion: Practice and Applications, (2024); 15 ( 2 ): 132-144 (Doi   :  https://doi.org/10.54216/FPA.150212)
IEEE M. Asyhraf Zamir Zamri, Nurul Aswa Omar, Isredza Rahmi A. Hamid, Online Game Outcome Prediction Model Using Weighted-Based Feature Approach, Journal of Fusion: Practice and Applications, Vol. 15 , No. 2 , (2024) : 132-144 (Doi   :  https://doi.org/10.54216/FPA.150212)