International Journal of Artificial Intelligence and Education Technology
IJAIET
2835-2432
10.54216/IJAIET
https://www.americaspg.com/journals/show/3867
2022
2022
The Effectiveness of Learning through Gamification with Artificial Intelligence on Mental Health (Anxiety) and Building Learning Habits for College Learners
Senior Instructional Designer, Lecturer in Educational Technology Center, Faculty of Education, Mansoura University, Egypt
Reham
Reham
Assistant Professor of Educational Technology, Manager of Education Technology Center, Faculty of Education, Mansoura University, Egypt
Ramy Samir Mohammed
ALSeragy
Gamification is the process of incorporating game-like elements, such as scoring and competition, into non-game activities to increase engagement and motivation. Artificial intelligence (AI) refers to the simulation of human intelligence in machines that are programmed to think and learn like humans. When these two concepts are combined, they can help students overcome anxiety and develop effective learning habits, and the use of AI technology can provide personalized feedback and support, ultimately improving overall mental well-being and academic success. These innovative approaches to learning have the potential to revolutionize traditional education methods and create a more engaging and effective learning environment for students. This research used gamification with artificial intelligence in learning content in an eLearning environment. The participants were 60 learners enrolled in the vocational diploma program in educational technology specialization at the faculty of education at Mansoura University. The findings of research found that incorporating game-like elements and personalized learning experiences could help reduce stress and increase motivation among students. This innovative approach to education shows promise in improving student outcomes and overall academic performance.
2024
2024
15
30
10.54216/IJAIET.030102
https://www.americaspg.com/articleinfo/27/show/3867