<?xml version="1.0" encoding="UTF-8"?>
<doi_batch version="5.3.1" xmlns="http://www.crossref.org/schema/5.3.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:jats="http://www.ncbi.nlm.nih.gov/JATS1" xmlns:ai="http://www.crossref.org/AccessIndicators.xsd" xsi:schemaLocation="http://www.crossref.org/schema/5.3.1 http://www.crossref.org/schema/deposit/crossref5.3.1.xsd">
 <head>
  <doi_batch_id>aspg-39-3057-1792222540</doi_batch_id>
  <timestamp>20261017073540</timestamp>
  <depositor>
   <depositor_name>American Scientific Publishing Group</depositor_name>
   <email_address>admin@americaspg.com</email_address>
  </depositor>
  <registrant>American Scientific Publishing Group</registrant>
 </head>
 <body>
  <journal>
   <journal_metadata language="en">
    <full_title>Neutrosophic and Information Fusion</full_title>
    <abbrev_title>NIF</abbrev_title>
    <issn media_type="electronic">2836-7863</issn>
   </journal_metadata>
   <journal_issue>
    <publication_date media_type="online">
     <year>2024</year>
    </publication_date>
    <journal_volume>
     <volume>3</volume>
    </journal_volume>
    <issue>2</issue>
   </journal_issue>
   <journal_article publication_type="full_text">
    <titles>
     <title>On the Effect of the Layers’ Number of Deep Neural Network for Improving the Reward of a Reinforcement Learning Robot</title>
    </titles>
    <contributors>
     <person_name sequence="first" contributor_role="author">
      <given_name>Talal</given_name>
      <surname>Markabi</surname>
      <affiliations>
       <institution>
        <institution_name>Faculty of Informatics Engineering, Albaath University, Syria</institution_name>
       </institution>
      </affiliations>
     </person_name>
     <person_name sequence="additional" contributor_role="author">
      <given_name>Bahaa</given_name>
      <surname>Mansoura</surname>
      <affiliations>
       <institution>
        <institution_name>Faculty of Informatics Engineering, Albaath University, Syria</institution_name>
       </institution>
      </affiliations>
     </person_name>
    </contributors>
    <jats:abstract>
     <jats:p>The Q-learning algorithm in reinforcement learning is one of the algorithms that allows the robot to learn the surrounding environment without the need for prior training samples, using the principle of reward and punishment through interaction with the environment. Increasing the number of hidden layers of the deep neural network and adjusting some of its hyperparameters can increase the robot’s reward and thus obtain the best path to achieve the goal.</jats:p>
    </jats:abstract>
    <publication_date media_type="online">
     <year>2024</year>
    </publication_date>
    <pages>
     <first_page>07</first_page>
     <last_page>11</last_page>
    </pages>
    <publisher_item>
     <item_number item_number_type="article-number">3057</item_number>
    </publisher_item>
    <ai:program name="AccessIndicators">
     <ai:license_ref applies_to="vor">https://creativecommons.org/licenses/by/4.0/</ai:license_ref>
    </ai:program>
    <doi_data>
     <doi>10.54216/NIF.030202</doi>
     <resource>https://americaspg.com/journal/39/article/3057</resource>
     <collection property="text-mining">
      <item>
       <resource mime_type="application/pdf">https://americaspg.com/storage/articles/manuscripts/01M3T7S2P4JWX34F54FKZ19NGG.pdf</resource>
      </item>
     </collection>
    </doi_data>
   </journal_article>
  </journal>
 </body>
</doi_batch>
